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Super Hot Dragon of Rage

Super Hot Dragon of Rage was a small two-man project in which I took on the role of programmer. The game was designed for use on mobile devices which was something that was new to me. We needed to manage our resources in order to keep the game at a reasonable size.

 

The game works with 2 main systems, rage which gradually went down over time, restoring when the player kills an enemy, and health. If either of these resources reached zero the player would lose.

 

I completed all of the programming for this game, which mostly included creating new objects at random intervals. The most difficult area of programming was accommodating the touch inputs of mobile devices.

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